||Microsoft Game Studios
||March 11, 2015
Over the past four years, Moon Studios has been feverishly working on Ori and the Blind Forest.
At Moon Studios, we all grew up playing games like Super Metroid, Zelda: A Link to the Past, etc. and with Ori, we wanted to recapture the magic of these games.
Ori and the Blind Forest is a bit of a genremix – It’s a ‘Metroidvania‘, but with a stronger platforming focus and light RPG elements, all se... See moret within an atmospheric world.
Naturally we tried to push 2D gaming forward on all fronts: We tried to make every single screen in Ori look like a painting come to life while making sure that the controls are still pixel-perfect.
We’ve been taking lessons from games like Super Metroid and A Link to the Past in order to really bring back this sensation you had when you played the games Nintendo was building in the early 90s. The level of polish and the execution of design in these games – we feel – was extraordinary. We felt strongly that children and adults today should get that same feeling again. Remember the first time you played Zelda or Metroid when you were a child? We hope that years from now people will also remember the first time they got to play Ori and the Blind Forest.
We also push the story angle really hard. We explored some new ways of telling stories within 2D games and we’ve been heavily influenced by Ghibli/Miyazaki as well as by great animated films of the 90s like The Lion King or The Iron Giant.
Ori is a bit of a coming-of-age story. The player is put into the role of a forest spirit, who – over the course of his journey – has to find out more about his role within the world he’s living in. We tried to create memorable characters in an atmospheric world and to craft a story that players will truly care about!